Rain over the coal plant. Snipers are out there, across the marsh: in windows, on roof edges, on the heaps. They watch for motion. So do I.
Mouse
look, slowly: they see fast motion. Click the view to take the mouse; Esc gives it back
Right click or Z
scope up; again to lower it
Wheel
low / high zoom
Click
fire
Shift
hold breath in the scope
Red circle
in the scope: where the bullet lands at that range
Space
duck out of sight: a tap stays down, the next tap comes up (or hold it)
F
launch / recall the drone
↑ / ↓
up to the window, back into the room (or W / S)
← / →
lean, to look past the window frame; up at a window in the silo or the gallery, the next one (or A / D)
H
hide / show the keys while playing
Enter
go live
They shoot only what they spot: me, or my drone. On the roof it scans the plant and marks what it finds; launched (F) it sees far more, but they can see it too. They notice movement, not stillness: keep the motion bar under the drone feed out of the red. Crows taking off and lenses catching the lightning give them away; the chat sometimes spots them first. A glint means someone is aiming at you: duck. Every shot is heard: fire, then get down or move. Fire under thunder, a shell or their machine gun, or inside a squall. The Cover light says when.
Hold the phone sideways. It is the window: turn it to look and aim, slowly.
Turn the phone
look and aim; a thumb dragged on the view turns it too
Tilt it sideways
lean, to look past the window frame
Scope
the rifle scope; the small button by it zooms
Fire
shoots when you let go
Breath
in the scope, a tap breathes in and holds: steadier until you fire, tap again or run out of air